Join the battle and restore peace and happiness to this broken world.
| Attribute | Details |
|---|---|
| Game Title | Fantasy General |
| Developer | Strategic Simulations, Inc. (SSI) |
| Publisher | Strategic Simulations, Inc. (SSI) |
| Release Year | 1996 |
| Platforms | PC |
| Genre | Turn-Based Strategy (TBS) |
| Perspective | Top-Down |
| Game Modes | Singleplayer, Multiplayer |
| Engine | Custom (DOS/Windows) |
| Map Type | Hexagonal grid |
| Terrain Types | Plains, Rough, Mountain, Water |
| Turn Sequence | Movement, Attack, Cast spells, Rest units, Recruit |
| Combat Phases | Missile, Skirmish, Melee |
| Combat Details | Damage based on (attack strength – armor). Defenders do slightly more damage. For same attack/armor: melee > skirmish > missile for total damage (kills+wounds); missile > skirmish > melee for kills only. Phases depend on unit weapons: skirmishers skip melee, archers skip skirmish/melee. |
| Unit Types | Infantry, Skirmishers, Archers, Cavalry, Siege Engines, Flight units, Heroes, Spellcasters |
| Experience Gain | +5 per attack/defense (+3 single entity), +5 for return fire (+3 single), +1 per wound/death suffered. Archer defensive fire gives XP. |
| Special Abilities | Flight, Invisibility, Skirmish attack disallows return melee, Half damage from slower/faster troops (skirmishers), Siege attack |
| Zone of Control | Yes |
| Spotting | Yes |
| Movement | Yes |
| Resources | Gold, Magic, Morale |
| Victory Conditions | Scenario-specific |
| Multiplayer | Hotseat (Arena mode) |
| Arena Mode | Custom battles, random/pre-generated maps, army building, magic items |
| Controls | Keyboard, Mouse |
| Emulation Notes | DOSBox configuration for cycles, joystick support |
| Manual Sections | Unit Class Tables, Spells, Special Abilities, Magic Items, Keyboard Commands |
| Related Titles | Fantasy General II |
