D&D Stronghold: Kingdom Simulator – Prime Gaming

Description and Tech Sheet

In this remarkable kingdom simulator, your goal is to become Emperor.

Game Specifications for D&D Stronghold: Kingdom Simulator
Title D&D Stronghold: Kingdom Simulator
Alternative Titles Stronghold, Dungeons & Dragons: Stronghold
Genre Kingdom Simulator, City Building, Real-Time Strategy, Role-Playing Game
Developer Stormfront Studios
Publisher SSI (Strategic Simulations, Inc.)
Release Date 1993
Platform PC, DOS
Engine Unknown
Description A hybrid kingdom simulator combining elements of city building, role-playing games, and strategy games based on Dungeons & Dragons 1st edition rules.
Perspective Top-down isometric view with triangular wireframe colored tiles.
Core Mechanics
  • Build and expand a stronghold/kingdom
  • Manage resources and population
  • Construct various buildings and structures
  • Recruit and train units for combat
  • Engage in strategic warfare
  • Gain experience and level up units
  • Time control (speed up or pause)
Party Size Up to five playable characters (party leaders)
Vassals Up to four named vassals with their own keeps
Win Conditions
  • Achieve the title of Emperor
  • Wipe out all opposing strongholds
  • Combination of both objectives depending on alignment
Difficulty Modes
  • Peaceful
  • Aggressive
  • Hostile
Character Customization
  • Create a baron or baroness character
  • Choose from D&D 1st edition classes and races
Character Classes Available
  • Mages
  • Clerics
  • Thieves
  • Fighters
  • Elves (Fighter/Mage combination)
  • Dwarves (Fighters with mining abilities)
  • Halflings (Farmers with thief abilities)
Leveling System Max Level: 36
Level Titles: Level 1 (Rank Amateur) to Level 36 (Supreme Expert)
Experience Gain Methods: Defeating monsters in combat, Training in constructed facilities
Level Benefits: Better spells, Increased hit points, Better armor and weapons
Buildings Categories: Housing, Defensive structures, Resource production, Training facilities
Takeover System: Can claim ownership of enemy buildings after defeating humanoid opponents
Terrain System Types: Water, Plains, Mountains, Hills
Terrain Effects: Affects development possibilities and building placement
Map Generation: Random map generator included
Resource Management Food production, Gold/currency, Minerals (gems, iron, gold)
Exploration Building towers to survey land, Discovering enemy strongholds, Mining resources from rocks
Opponents AI Ranking: Ranked by intelligence level
Opponent Types: Humanoid, Monsters, Other player-controlled kingdoms
Behavior: Higher intelligence opponents are more aggressive
Combat Indicators Combat Active: Flashing red and white dots
Disease Status: Yellow dots indicate infected units
Graphics Map Construction: Triangular wireframe colored tiles, Visual Feedback: Unit portraits
Interface Map Display: Large red square (main castle), small red squares (keeps/monster strongholds), brown lines (walls), Controls: Click-based interface
Save System Unknown
Base Game Content Multiple map difficulties, Random map generator, Campaign against named villain (Mindark)
Language English
Digital Distribution GOG.com, Steam
Physical Release Original retail release
Notes The game was originally released in 1993 and remains available on modern digital platforms. It represents a unique hybrid of city building, RPG, and strategy game design influenced by SimCity and Civilization series, adapted to the Dungeons & Dragons universe.

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