In this remarkable kingdom simulator, your goal is to become Emperor.
| Game Specifications for D&D Stronghold: Kingdom Simulator | |
|---|---|
| Title | D&D Stronghold: Kingdom Simulator |
| Alternative Titles | Stronghold, Dungeons & Dragons: Stronghold |
| Genre | Kingdom Simulator, City Building, Real-Time Strategy, Role-Playing Game |
| Developer | Stormfront Studios |
| Publisher | SSI (Strategic Simulations, Inc.) |
| Release Date | 1993 |
| Platform | PC, DOS |
| Engine | Unknown |
| Description | A hybrid kingdom simulator combining elements of city building, role-playing games, and strategy games based on Dungeons & Dragons 1st edition rules. |
| Perspective | Top-down isometric view with triangular wireframe colored tiles. |
| Core Mechanics |
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| Party Size | Up to five playable characters (party leaders) |
| Vassals | Up to four named vassals with their own keeps |
| Win Conditions |
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| Difficulty Modes |
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| Character Customization |
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| Character Classes Available |
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| Leveling System |
Max Level: 36 Level Titles: Level 1 (Rank Amateur) to Level 36 (Supreme Expert) Experience Gain Methods: Defeating monsters in combat, Training in constructed facilities Level Benefits: Better spells, Increased hit points, Better armor and weapons |
| Buildings |
Categories: Housing, Defensive structures, Resource production, Training facilities Takeover System: Can claim ownership of enemy buildings after defeating humanoid opponents |
| Terrain System |
Types: Water, Plains, Mountains, Hills Terrain Effects: Affects development possibilities and building placement Map Generation: Random map generator included |
| Resource Management | Food production, Gold/currency, Minerals (gems, iron, gold) |
| Exploration | Building towers to survey land, Discovering enemy strongholds, Mining resources from rocks |
| Opponents |
AI Ranking: Ranked by intelligence level Opponent Types: Humanoid, Monsters, Other player-controlled kingdoms Behavior: Higher intelligence opponents are more aggressive |
| Combat Indicators |
Combat Active: Flashing red and white dots Disease Status: Yellow dots indicate infected units |
| Graphics | Map Construction: Triangular wireframe colored tiles, Visual Feedback: Unit portraits |
| Interface | Map Display: Large red square (main castle), small red squares (keeps/monster strongholds), brown lines (walls), Controls: Click-based interface |
| Save System | Unknown |
| Base Game Content | Multiple map difficulties, Random map generator, Campaign against named villain (Mindark) |
| Language | English |
| Digital Distribution | GOG.com, Steam |
| Physical Release | Original retail release |
| Notes | The game was originally released in 1993 and remains available on modern digital platforms. It represents a unique hybrid of city building, RPG, and strategy game design influenced by SimCity and Civilization series, adapted to the Dungeons & Dragons universe. |
